Winner: 2025 Gee! Award – Best Learning Board Game | A critical-thinking game that gets teens truly talking | Used in classrooms, at home and in clubs
Winner: 2025 Gee! Award – Best Learning Board Game | A critical-thinking game that gets teens truly talking | Used in classrooms, at home and in clubs
Winner: 2025 Gee! Award – Best Learning Board Game | A critical-thinking game that gets teens truly talking | Used in classrooms, at home and in clubs
Winner: 2025 Gee! Award – Best Learning Board Game | A critical-thinking game that gets teens truly talking | Used in classrooms, at home and in clubs
Winner: 2025 Gee! Award – Best Learning Board Game | A critical-thinking game that gets teens truly talking | Used in classrooms, at home and in clubs
Winner: 2025 Gee! Award – Best Learning Board Game | A critical-thinking game that gets teens truly talking | Used in classrooms, at home and in clubs
Winner: 2025 Gee! Award – Best Learning Board Game | A critical-thinking game that gets teens truly talking | Used in classrooms, at home and in clubs
Winner: 2025 Gee! Award – Best Learning Board Game | A critical-thinking game that gets teens truly talking | Used in classrooms, at home and in clubs

Winner: 2025 Gee! Award – Best Learning Board Game | A critical-thinking game that gets teens truly talking | Used in classrooms, at home and in clubs

Regular price
$216.00
Sale price
$216.00
Regular price
Sold out
Unit price
per 

Other quantities available at Amazon

According to the Gee! award judges:

"That's Just Wrong! gives the players the role of a judge ... and invites them to discuss how the law should work and wrestle with its implications. There is a real democratic ethos at the heart of the game." Read the Gee! Award's full review here.

Turn Conversations about Duty Into a Game – Players debate, challenge each other’s reasoning, and try to figure out how real judges ruled on 120 real law cases about warnings, promises, rescue, alcohol, animals, texting, driving, sports betting, home repairs and much more. 

Integrity-First Gameplay – Players commit to a position and state their reasons before the reveal. Scoring rewards players whose arguments are grounded in the case facts and legal principles. Deceit doesn’t help; clear thinking does.

Gets Teens Talking & ThinkingReal cases → real opinions → real conversations. They’ll argue, reason, and defend their views because they want to win.

Think like a judge – Learn to reason, argue, and decide—together.

Learning That Sticks – Through storytelling, players absorb real legal concepts, see multiple perspectives, and learn to spot risks and consequences—all while having a blast! 

A Smart & Unique Gift – Know a teacher, debate coach, or curious teen? That’s Just Wrong! makes a great gift for anyone who loves big ideas, great debates, and challenging how we think!